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2017/05/25

Fallout Shelter Green Quest - Horsemen of the Post-Apocalypse Part 3

All 6 Dramas

Drama 1: Set 'em Up: Pestilence

Lure Pestilence to the abandoned Vault 226.
The truce forgotten, War is now out for blood, ready to tear the Wasteland apart looking for Pestilence! The longer it takes, the more innocent Settlers will die, so let's dress as Warshippers and convince the Pests to bring Pestilence to War. Vault 226, abandoned and in the mountains, will make a great arena for their apocalyptic faceoff!
Progress: 11h 0m
Rewards: Legendary junks; Recipes; 3000 Caps; others
Requirements: Level 26; Weapon max power 10+; Raider Armor

Drama 2: Set 'em Up: Famine

Lure Famine to the abandoned Vault 226.
The Pests will bring Pestilence to Vault 226, so War is sure to follow. If we could get Famine there as well, the Horseman and their cultists might all take care of each others! We need to dress as Pests and speak to the Hungry Horde's non-feral leaders.
Progress: 14h 45m
Rewards: Fragments; Rare weapon - Enhanced Combat Shotgun; 3300 Caps; others
Requirements: Level 27; Radiation Suit

Drama 3: Run, Three Dog, Run!

Save Three Dog from the Death cultists chasing him.
All this time, Three Dog has been saving lives, helping Settlers evade the Horsemen's followers, but it's put him on Vault 144's hit list! His last broadcast has him on the run from Death cultists. We need to get to him before they do, and one of his pursuers might know the location of Death's cave!
Progress: 18h 30m
Rewards: Vault-Tech Lunchbox 1; 3575 Caps; Recipes; others
Requirements: Level 28; Weapon max power 12+

Drama 4: Knock 'Em Down

Kill Famine, Pestilence and War.
War vs. Pestilence vs. Famine. Warshippers vs. Pest. vs. Hungry. Everyone's arrived at Vault 226, ready to flight, but we shouldn't leave anything to chance. Let's wade though the carnage and make sure none of the Horsemen survive!
Progress: 14h 45m
Rewards: Nuka-Cola Quantum 2; Legendary junks; Legendary recipes; others
Requirements: Level 29; Weapon max power 12+

Drama 5: At Death's Door

Kill Death, the final Horseman.
Three down, one to go, and thanks to Three Dog, we know where Death's cave is. But will he be awake? Only one way to find out!
Progress: 19h 0m
Rewards: Legendary junks; Rare weapon-Hardened Flamer; 3250 Caps; others
Requirements: Level 30; Weapon max 12+

Drama 6: Just Deserts

Discover the origin of the Horsemen.
The Vault received an anonymous message promising to reveal the secret origin of the Horsemen. The location it gives is far into the Wasteland, but it's worth the risk to find out what this person has to say.
Progress: 23h 15m
Rewards: New Quest; 1750 Caps
Requirements: Level 30; Weapon max power 12+
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