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2017/03/30

Fallout Shelter Blue Quest (9)

The Abyss

Explore the depth of a bottomless Vault.
We've all heard rumors of a bottomless Vault, one that is deeper than any others that have been built, but now it seems we may have actually located it! We need to send a recon party to explore the Vault and unlock its deadly secret.
Progress: 15h 0m
Rewards: Vault-Tech Lunchbox 1; Nuka-Cola Quantum 3; Recipes; others
Requirements: Level 40; Weapon max power 15+

Little Red Radium Hood

Locate and rescue the food delivery girl.
We sent one of our Dwellers to bring food to the old Non-Feral Ghoul known as "Grandmamma," but we haven't heard from her in a while. We need to send a team to investigate!
Progress: 13h 0m
Rewards: Nuka-Cola Quantum 1; rare outfits; 499 Caps; others
Requirements: Level 14; Weapon max power 5+

Wasteland: The musical

Stop a gang of singing Raiders from terrorizing the area.
A duet of singing Raiders has been spreading terror in the Wasteland using high production value musical numbers. We need to ring down the curtain on these musical thugs!
Progress: 7h 0m
Rewards: Nuka-Cola Quantum 2; legendary junk - Giddyup Buttercup; 1000 Caps; others
Requirements: 1 Dweller; Level 20; Weapon max power 6+

Death and Denial

Solve a murder mystery.
Egads! We've just received world that William Peabody III, Esg., has been found murdered in his bedchambers. We must send our brightest detective and his trusty sidekick to solve this gruesome mystery!
Progress: 5h 45m
Rewards: Nuka-Cola Quantum 2; Fragments; others
Requirements: 2 Dwellers; Level 15; Formal Wear

Humans Like Us

Investigate strange aerial lights.
There have been several reports of strange lights hovering over the Wasteland not far from here. The lights were congregating over an old abandoned mine. We need to investigate this before rumors of alien visitors start spreading!
Progress: 14h 0m
Rewards: Legendary weapon - Alien Blaster; Nuka-Cola Quantum 2; Legendary junks; others
Requirements: Level 40; Weapon max power 15+

War of the Nerds

Bring peace to warring groups of science-fiction fans.
We've just received news that a nearby Vault has descended into chaos. It seems fans of pre-war science-fiction novelettes have come to blows over which series is the best. We need to send a team to help pacify the Vault!
Progress: 12h 0m
Rewards: Legendary recipes; Rare outfit - Sturdy Wasteland Gear & Sci-Fi Fan Outfit; others
Requirements: Level 19; Charisma 6
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Fallout Shelter Green Quest - The Wizard of Water

All 8 Dramas

Drama 1: Fons Vivus

Learn more about the magical water people are talking about.
people are talking about a new kind of water that has healing properties, makes you stronger and brings good fortune. Adventure! Action! Refreshing Beverages! We can drink to that!
Progress: 3h 30m
Rewards: 2000 Caps; rare junks; others
Requirements: Level 18; Weapon max power 8+

Drama 2: Our cups runneth over... with failure

Visit Vault 315 to gather information on the magical water.
Can it be true? Has someone figured out a way to create water so powerful it can heal any ill, boost any crap, and fix any door? The people at Vault 315 should know more!
Progress: 5h 0m
Rewards: Nuka-Cola Quantum 2; recipes; others
Requirements: Level 20; weapon max power 9+

Drama 3: Half full, half empty

Find more info about the magical water at the old RobCo plant.
Apparently there's more to this story than meets the taste buds. This refreshing miracle beverage isn't so miraculous or refreshing after all, and the folks at the RobCo plant just may know the truth...
Progress: 7h 45m
Rewards: Legendary junks; 2500 Caps; others
Requirements: Level 22; Weapon max power 9+

Drama 4: Water into brine

Talk to the folks at the Vault-Tec offices about the water.
Does the "magical" water really work or is it a total sham? We need to track down this Water Wizard and see if he's the real deal or a snake oil salesman.
Progress: 10h 30m
Rewards: Nuka-Cola Quantum 2; 2750 Caps; others
Requirements: Level 24; Weapon max power 10+

Drama 5: Aqua Nuka-Cola

Clear out the Raider camp for the settler in the Vault-Tec offices.
The only way we can get more information about the Water Wizard is to cleat out this Raider camp. Should be a walk in the park!
Progress: 15h 0m
Rewards: Vault-Tec Lunchbox 1; Nuka-Cola Quantum 2; legendary junks; others
Requirements: Level 26; Weapon max power 11+

Drama 6: Aqua-Schema

Return to the Vault-Tec offices.
We did what the people at the Vault-Tec offices asked. Now it's time for some answers!
Progress: 10h 30m
Rewards: Legendary junks; 3250 Caps; others
Requirements: Level 28; Weapon max power 12+

Drama 7: The Reluctant Shill

Track down the Wizard's assistant.
We're close to tracking down the Wizard! Apparently his assistant abandoned him and is holed up at a Super-Duper Mart. We'll beat the truth out of him if we have to!
Progress: 16h 0m
Rewards: 5000 Caps; others
Requirements: Level 30; Weapon max power 13+

Drama 8: Snake Water

Shut down the Water Wizard's operation.
We've finally pinned down the Wizard of Water. Time to confront him and stop him from selling any more of his glorified tap Water. Maybe we can make some money on the side as well...
Progress: 18h 30m
Rewards: Legendary outfit-Elder Robe; Nuka-Cola Quantum 2; 3500 Caps; others
Requirements: Level 32; Weapon max power 13+
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Fallout Shelter Green Quest - When Irish Eyes are Glowing

All 5 Dramas

Drama 1: Shamrock The Casbah

Retrieve clover samples from an abandoned Vault.
We've received information that Vault 317 contains clover samples from before the Great War. This hardy, nutritious weed, believed to be extinct, could prove an important staple for us. We need to bring back these samples - if there are any left!
Progress: 2h 30m
Rewards: Nuka-Cola Quantum 2; recipes; others
Requirements: Level 20; Weapon max power 9+

Drama 2: Driving The Snakes Out

Defeat a band of Raiders hostile to redheads.
A band of Raiders knows as the Snakes has been targeting Settlers with red hair, calling them "gingers" and claiming they are inferior beings. We need to drive these Snakes out of the neighborhood, for good!
Progress: 8h 45m
Rewards: Nuka-Cola Quantum 2; 3000 Caps; rare junks; others
Requirements: Level 21; Weapon max power 9+

Drama 3: The end of the rainbow

Find the treasure at the end of the rainbow.
We've heard strange rumors of a great treasure found at the end of the rainbow! Our calculations indicate that's near the abandoned talc mines to the West, ruled by a myserious Raider boss called "Shaun the Leper".
Progress: 14h 0m
Rewards: Vault-Tec Lunchbox 1; Nuka-Cola Quantum 2; legendary junks; others
Requirements: Level 22; Weapon max power 9+

Drama 4: It's not easy to being green

Help nearby Settlers deal with a strange epidemic.
Nearby Settlers have become very sick following the annual St. Patrick's Day festivities, with some reported cases of Ghoulification! This might just be, um, "food" poisoning, but we should investigate in case it's an actual epidemic...
Progress: 6h 0m
Rewards: Nuka-Cola Quantum 2; Legendary junk - Chemical Flask; 3300 Caps; others
Requirements: Level 23; Weapon max power 10+; Radiation Suit

Drama 5: The Banshee's keen

Solve the mystery of a haunted building.
We've received reports from nearby Settlers that their building is haunted by a wailing female spirit. That sounds unlikely, but we should investigate in the name of... Science! Don't worry, we'll honor your memory if the angry dead end up eating your souls.
Progress: 9h 30m
Rewards: Legendary pet - Polly; Nuka-Cola Quantum 2; 4050 Caps; others
Requirements: Level 24; Weapon max power 10+

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Fallout Shelter Green Quest - Horsemen of the Post-Apocalypse Part 2

All 6 Dramas

Drama 1: Parley Time

Meet with War, who invited you to talk.
The Horsemen, War, has invited us to discuss matters of common interest. His messenger told us the Warshippers would try to kill us, but it's worth the risk to find out what he wants! Also, we should be on the lookout for Weekly Exposition reporters, and use the codeword "eagle" after they talk about Nuka-Cola.
Progress: 5h 0m
Rewards: Legendary junk - Military Duct Tape; 1800 Caps; others
Requirements: Level 20; Weapon max power 7+

Drama 2: Crime scene investigation

Search for clues about Death in Vault 672.
Huzzah! We now have a truce with War until the other Horsemen are dealt with! To that end, War claims that the servants of Death attacked Vault 672. So we're off to investigate and look for any clues they may have left behind...
Progress: 7h 45m
Rewards: Nuka-Cola Quantum 1; rare weapon - Laser Rifle; 2000 Caps; others
Requirements: Level 21; Weapon max power 8+

Drama 3: Death Revealed?

Learn the truth about Death from the Overseer of Vault 144!
In Vault 672, we met Dwellers from Vault 144 who are familiar with Death, the mysterious fourth Horseman. As promised, their Overseer contacted us and set up a meeting where she'll tell us what she can! But she doesn't want to reveal the location of her Vault, so we'll be joining her in an abandoned building...
Progress: 10h 30m
Rewards: Vault-Tec Lunchbox 1; Nuka-Cola Quantum 1; Rare outfits- Study Vault Suit; others
Requirements: Level 22; Weapon max power 8+

Drama 4: Give me Liberty and/or Death

Discover the location of Vault 144, home of the Death cultists.
It was a trap! Whoever Death is, he's sleeping... and the Vault 144 Dwellers believe that killing people will wake the Horseman up! We killed need to find their Vault. If we're lucky, the Vault-Tec Archives will have its location...
Progress: 7h 45m
Rewards: Nuka-Cola Quantum 1; Recipes; 2300 Caps; others
Requirements: Level 23; Weapon max 9+

Drama 5: Operation: Sandman

Infiltrate Vault 144 to stop the Dwellers from waking Death.
Despite the best efforts of the Vault 144 Dwellers, we discovered the location of their home and that they only worship Death because "Death" was incorrectly capitalized in their Vault's instruction manual! We must now infiltrate Vault 144 and stop them from working Death...
Progress: 11h 0m
Rewards: Nuka-Cola Quantum 1; Legendary junks; Recipes; others
Requirements: Level 24; Weapon max power 9+; Armored Vault Suit

Drama 6: Release The Raiders!

Get the Warshippers to look for Death's cave.
Death wan't in Vault 144. He's in a cave somewhere, and Vault 144 Dwellers are still out there trying to wake him up with War to give him a status report! And while we're at it, we can keep the Warshippers out of trouble by asking them to find the cave...
Progress: 14h 15m
Rewards: Pet box 1; Nuka-Cola Quantum 1; Fragments; others
Requirements: Level 25; Weapon max power 9+

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