All 6 Dramas
The Horsemen, War, has invited us to discuss matters of common interest. His messenger told us the Warshippers would try to kill us, but it's worth the risk to find out what he wants! Also, we should be on the lookout for Weekly Exposition reporters, and use the codeword "eagle" after they talk about Nuka-Cola.
Progress: 5h 0m
Rewards: Legendary junk - Military Duct Tape; 1800 Caps; others
Requirements: Level 20; Weapon max power 7+
Huzzah! We now have a truce with War until the other Horsemen are dealt with! To that end, War claims that the servants of Death attacked Vault 672. So we're off to investigate and look for any clues they may have left behind...
Progress: 7h 45m
Rewards: Nuka-Cola Quantum 1; rare weapon - Laser Rifle; 2000 Caps; others
Requirements: Level 21; Weapon max power 8+
In Vault 672, we met Dwellers from Vault 144 who are familiar with Death, the mysterious fourth Horseman. As promised, their Overseer contacted us and set up a meeting where she'll tell us what she can! But she doesn't want to reveal the location of her Vault, so we'll be joining her in an abandoned building...
Progress: 10h 30m
Rewards: Vault-Tec Lunchbox 1; Nuka-Cola Quantum 1; Rare outfits- Study Vault Suit; others
Requirements: Level 22; Weapon max power 8+
It was a trap! Whoever Death is, he's sleeping... and the Vault 144 Dwellers believe that killing people will wake the Horseman up! We killed need to find their Vault. If we're lucky, the Vault-Tec Archives will have its location...
Progress: 7h 45m
Rewards: Nuka-Cola Quantum 1; Recipes; 2300 Caps; others
Requirements: Level 23; Weapon max 9+
Despite the best efforts of the Vault 144 Dwellers, we discovered the location of their home and that they only worship Death because "Death" was incorrectly capitalized in their Vault's instruction manual! We must now infiltrate Vault 144 and stop them from working Death...
Progress: 11h 0m
Rewards: Nuka-Cola Quantum 1; Legendary junks; Recipes; others
Requirements: Level 24; Weapon max power 9+; Armored Vault Suit
Death wan't in Vault 144. He's in a cave somewhere, and Vault 144 Dwellers are still out there trying to wake him up with War to give him a status report! And while we're at it, we can keep the Warshippers out of trouble by asking them to find the cave...
Progress: 14h 15m
Rewards: Pet box 1; Nuka-Cola Quantum 1; Fragments; others
Requirements: Level 25; Weapon max power 9+
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Drama 1: Parley Time
Meet with War, who invited you to talk.The Horsemen, War, has invited us to discuss matters of common interest. His messenger told us the Warshippers would try to kill us, but it's worth the risk to find out what he wants! Also, we should be on the lookout for Weekly Exposition reporters, and use the codeword "eagle" after they talk about Nuka-Cola.
Progress: 5h 0m
Rewards: Legendary junk - Military Duct Tape; 1800 Caps; others
Requirements: Level 20; Weapon max power 7+
Drama 2: Crime scene investigation
Search for clues about Death in Vault 672.Huzzah! We now have a truce with War until the other Horsemen are dealt with! To that end, War claims that the servants of Death attacked Vault 672. So we're off to investigate and look for any clues they may have left behind...
Progress: 7h 45m
Rewards: Nuka-Cola Quantum 1; rare weapon - Laser Rifle; 2000 Caps; others
Requirements: Level 21; Weapon max power 8+
Drama 3: Death Revealed?
Learn the truth about Death from the Overseer of Vault 144!In Vault 672, we met Dwellers from Vault 144 who are familiar with Death, the mysterious fourth Horseman. As promised, their Overseer contacted us and set up a meeting where she'll tell us what she can! But she doesn't want to reveal the location of her Vault, so we'll be joining her in an abandoned building...
Progress: 10h 30m
Rewards: Vault-Tec Lunchbox 1; Nuka-Cola Quantum 1; Rare outfits- Study Vault Suit; others
Requirements: Level 22; Weapon max power 8+
Drama 4: Give me Liberty and/or Death
Discover the location of Vault 144, home of the Death cultists.It was a trap! Whoever Death is, he's sleeping... and the Vault 144 Dwellers believe that killing people will wake the Horseman up! We killed need to find their Vault. If we're lucky, the Vault-Tec Archives will have its location...
Progress: 7h 45m
Rewards: Nuka-Cola Quantum 1; Recipes; 2300 Caps; others
Requirements: Level 23; Weapon max 9+
Drama 5: Operation: Sandman
Infiltrate Vault 144 to stop the Dwellers from waking Death.Despite the best efforts of the Vault 144 Dwellers, we discovered the location of their home and that they only worship Death because "Death" was incorrectly capitalized in their Vault's instruction manual! We must now infiltrate Vault 144 and stop them from working Death...
Progress: 11h 0m
Rewards: Nuka-Cola Quantum 1; Legendary junks; Recipes; others
Requirements: Level 24; Weapon max power 9+; Armored Vault Suit
Drama 6: Release The Raiders!
Get the Warshippers to look for Death's cave.Death wan't in Vault 144. He's in a cave somewhere, and Vault 144 Dwellers are still out there trying to wake him up with War to give him a status report! And while we're at it, we can keep the Warshippers out of trouble by asking them to find the cave...
Progress: 14h 15m
Rewards: Pet box 1; Nuka-Cola Quantum 1; Fragments; others
Requirements: Level 25; Weapon max power 9+
Find more related post by using label or search box.
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