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2017/03/30

Fallout Shelter Green Quest - The Wizard of Water

All 8 Dramas

Drama 1: Fons Vivus

Learn more about the magical water people are talking about.
people are talking about a new kind of water that has healing properties, makes you stronger and brings good fortune. Adventure! Action! Refreshing Beverages! We can drink to that!
Progress: 3h 30m
Rewards: 2000 Caps; rare junks; others
Requirements: Level 18; Weapon max power 8+

Drama 2: Our cups runneth over... with failure

Visit Vault 315 to gather information on the magical water.
Can it be true? Has someone figured out a way to create water so powerful it can heal any ill, boost any crap, and fix any door? The people at Vault 315 should know more!
Progress: 5h 0m
Rewards: Nuka-Cola Quantum 2; recipes; others
Requirements: Level 20; weapon max power 9+

Drama 3: Half full, half empty

Find more info about the magical water at the old RobCo plant.
Apparently there's more to this story than meets the taste buds. This refreshing miracle beverage isn't so miraculous or refreshing after all, and the folks at the RobCo plant just may know the truth...
Progress: 7h 45m
Rewards: Legendary junks; 2500 Caps; others
Requirements: Level 22; Weapon max power 9+

Drama 4: Water into brine

Talk to the folks at the Vault-Tec offices about the water.
Does the "magical" water really work or is it a total sham? We need to track down this Water Wizard and see if he's the real deal or a snake oil salesman.
Progress: 10h 30m
Rewards: Nuka-Cola Quantum 2; 2750 Caps; others
Requirements: Level 24; Weapon max power 10+

Drama 5: Aqua Nuka-Cola

Clear out the Raider camp for the settler in the Vault-Tec offices.
The only way we can get more information about the Water Wizard is to cleat out this Raider camp. Should be a walk in the park!
Progress: 15h 0m
Rewards: Vault-Tec Lunchbox 1; Nuka-Cola Quantum 2; legendary junks; others
Requirements: Level 26; Weapon max power 11+

Drama 6: Aqua-Schema

Return to the Vault-Tec offices.
We did what the people at the Vault-Tec offices asked. Now it's time for some answers!
Progress: 10h 30m
Rewards: Legendary junks; 3250 Caps; others
Requirements: Level 28; Weapon max power 12+

Drama 7: The Reluctant Shill

Track down the Wizard's assistant.
We're close to tracking down the Wizard! Apparently his assistant abandoned him and is holed up at a Super-Duper Mart. We'll beat the truth out of him if we have to!
Progress: 16h 0m
Rewards: 5000 Caps; others
Requirements: Level 30; Weapon max power 13+

Drama 8: Snake Water

Shut down the Water Wizard's operation.
We've finally pinned down the Wizard of Water. Time to confront him and stop him from selling any more of his glorified tap Water. Maybe we can make some money on the side as well...
Progress: 18h 30m
Rewards: Legendary outfit-Elder Robe; Nuka-Cola Quantum 2; 3500 Caps; others
Requirements: Level 32; Weapon max power 13+
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