Uncover a far-reaching conspiracy.
Keep this to yourself, but we've been contacted by one of our deep agents, codename Moley, who says he's uncovered a massive conspiracy with vast ramifications. Go over to Vault 322 to hear Moley's big story!
Progress: 10h 0m
Rewards: Vault-Tech Lunchbox 1; Nuka-Cola Quantum 2; Fragments; others
Requirements: Level 30
Little Miss Wasteland
Compete in the Wasteland's most prestigious pageant.
Great news! We've been invited to participate in the Miss Wasteland pageant, which - in spite of its name - is open to men and women. Put on your nicest! looking swimsuit and knock 'em dead!
Progress: 6h 30m
Rewards: Nuka-Cola Quantum 2; Legendary junks; 2000 Caps; others
Requirements: 1 Dweller; Level 22; Swimsuit
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Retrieve ingredients from infested Super-Duper Mart.
Our new chef has some bold ideas to spruce up our daily fare, and he's made a list of specific ingredients he needs. We should visit a nearby abandoned Super-Duper Mart to see if we can find any of them.
Progress: 2h 30m
Rewards: 1100 Caps; Recipes; others
Requirements: Level 10+; Weapon max power 5+
Drama 2: Thyme is money
Steal some spices from a band of Raiders.
All right, the Super-Duper Mart was a bust as far as ingredients go. This time, though, we have a sure lead to a cache of spice in a nearby building! And the chef is convinced the Raiders will just hand it over...
Progress: 4h 30m
Rewards: Nuka-Cola Quantum 2; Fragments; 1900 Caps; others
Requirements: Level 16; Weapon max power 7+
Drama 3: Cheese, please!
Obtain processed cheese from the abandoned factory.
The chef is happy - and surprised - that you made it back in one piece! He now requires processed cheese, AKA gray gold, the miracle food that endures the passage of time and nuclear war. Some may be left in the old Cheese Factory.
Progress: 7h 0m
Rewards: Legendary junks; Rare outfit - Bounty Hunter Gear; 3000 Caps; others
Requirements: Level 22; Radiation Suit
Drama 4: The Yolk's on you
Bring Radscorpion eggs back to the chef.
The chef never ceases to be amazed by your uncanny ability to escape death, and he wants to celebrate it with a Radscorpion egg omelet. Vault 923 was recently overrun by these critters, so that'd be a good place to start.
Progress: 9h 30m
Rewards: Lunchbox 1; Rare weapon - Pressurized Flamer;3650 Caps; others
Requirements: Level 28; Radiation Suit
Drama 5: High Steaks
Bring Deathclaw meat back to the chef.
Okey, so that Radscorpion omelet was kind of gross. To make up for it, the chef proposes to make his trademark Deathclaw Wellington. All he needs is fresh Deathclaw meat, straight from their den(sunlight is said to alter the taste).
Progress: 13h 0m
Rewards: Nuka-Cola Quantum 2; Rare weapon-Plasma Rifle; 4000 Caps; others
Requirements: Level 34; Weapon max power 14+
Drama 6: The Towering II Forno
Retrieve the chef's secret recipe.
That Deathclaw steak was a bit... stringy, to say the least. The chef feels bad about this, and wants to make his favorite comfort food, lasagna. Unfortunately, Raiders have stolen his secret sauce recipe, and we need to get it back from their towering lair first.
Progress: 17h 0m
Rewards: Legendary junks; Recipes; others
Requirements: Level 40; Weapon max power 17+
Drama 7: By hook or by cook
Kill the renegade chef.
As it turns out, the chef "really" was trying to kill us all. Seems he's with a hand of Raiders who've been eyeing out Vault. He fled as soon as he was exposed, but we know he's set to meet other Raiders at an abandoned Red Rocket.
Progress: 20h 0m
Rewards: Legendary outfit-Commander Uniform; Legendary junks; Rare weapon-Butcher Knife; others
Rewards: Level 46; Weapon max weapon 19+
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Lure Pestilence to the abandoned Vault 226.
The truce forgotten, War is now out for blood, ready to tear the Wasteland apart looking for Pestilence! The longer it takes, the more innocent Settlers will die, so let's dress as Warshippers and convince the Pests to bring Pestilence to War. Vault 226, abandoned and in the mountains, will make a great arena for their apocalyptic faceoff!
Progress: 11h 0m
Rewards: Legendary junks; Recipes; 3000 Caps; others
Requirements: Level 26; Weapon max power 10+; Raider Armor
Drama 2: Set 'em Up: Famine
Lure Famine to the abandoned Vault 226.
The Pests will bring Pestilence to Vault 226, so War is sure to follow. If we could get Famine there as well, the Horseman and their cultists might all take care of each others! We need to dress as Pests and speak to the Hungry Horde's non-feral leaders.
Progress: 14h 45m
Rewards: Fragments; Rare weapon - Enhanced Combat Shotgun; 3300 Caps; others
Requirements: Level 27; Radiation Suit
Drama 3: Run, Three Dog, Run!
Save Three Dog from the Death cultists chasing him.
All this time, Three Dog has been saving lives, helping Settlers evade the Horsemen's followers, but it's put him on Vault 144's hit list! His last broadcast has him on the run from Death cultists. We need to get to him before they do, and one of his pursuers might know the location of Death's cave!
Progress: 18h 30m
Rewards: Vault-Tech Lunchbox 1; 3575 Caps; Recipes; others
Requirements: Level 28; Weapon max power 12+
Drama 4: Knock 'Em Down
Kill Famine, Pestilence and War.
War vs. Pestilence vs. Famine. Warshippers vs. Pest. vs. Hungry. Everyone's arrived at Vault 226, ready to flight, but we shouldn't leave anything to chance. Let's wade though the carnage and make sure none of the Horsemen survive!
Progress: 14h 45m
Rewards: Nuka-Cola Quantum 2; Legendary junks; Legendary recipes; others
Requirements: Level 29; Weapon max power 12+
Drama 5: At Death's Door
Kill Death, the final Horseman.
Three down, one to go, and thanks to Three Dog, we know where Death's cave is. But will he be awake? Only one way to find out!
Progress: 19h 0m
Rewards: Legendary junks; Rare weapon-Hardened Flamer; 3250 Caps; others
Requirements: Level 30; Weapon max 12+
Drama 6: Just Deserts
Discover the origin of the Horsemen.
The Vault received an anonymous message promising to reveal the secret origin of the Horsemen. The location it gives is far into the Wasteland, but it's worth the risk to find out what this person has to say.
Progress: 23h 15m
Rewards: New Quest; 1750 Caps
Requirements: Level 30; Weapon max power 12+
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Investigate radioactive spraying incidents.
We've had reports of nearby Settlers being randomly sprayed with radioactive material by unknown assailants. We should deliver some RadAway to those settlers and find out more about the attacks.
Progress: 2h 45m
Rewards: Nuka-Cola Quantum 2; 1850 Caps; Recipes; others
Requirements: Level 12; Weapon max power 3+
Drama 2: Spring Forward, Fall Back
Confront the local Children of Atom leader.
Our investigation has indicated that a local chapter of the Church of the Children of Atom was responsible for the recent toxic spraying attacks. We have to confront their leader, Confessor Alvarado, and tell him to stop those attacks, or else.
Progress: 7h 30m
Rewards: Nuka-Cola Quantum 2; 1500 Caps; others
Requirements: Level 13; Weapon max power 4+
Drama 3: E-Ster is Coming
Help the Children of Atom recover an ancient artifact.
Confessor Alvarado has agreed to put a stop to radioactive spraying, and as a sign of goodwill we've agreed to help the Church recover a sacred circuit board rumored to contain data about the ancient rite of E-Ster.
Progress: 9h 30m
Rewards: Nuka-Cola Quantum 1; Legendary junk - Military Circuit Board; 1600 Caps; others
Requirements: Level 14; Weapon max power 4+
Drama 4: The Sixth Sun
Rescue the Church's missing Brother.
We think Brother Will, the Church initiate who has gone missing, may have been kidnapped by a band of Raiders camped nearby. We'll send a team to rescue him, then inform Confessor Alvarado if and when we've brought him back to safety.
Progress: 11h 15m
Rewards: Nuka-Cola Quantum 2; 1750 Caps: others
Requirements: Level 15; Weapon max power 5+
Drama 5: E-Ster Egg Hunt
Find out more about the alleged nuclear bomb.
We've been invited to the Children of Atom's annual Deathclaw Egg Hut! This is a good opportunity to validate Brother Will's claims that the Church plans to detonate a large nuclear bomb on E-Ster Sunday...
Progress: 14h 0m
Rewards: Vault-Tec Lunchbox 1; Legendary junks; Fragments; others
Requirements: Level 16; Weapon max power 5+
Drama 6: Saving Daylight
Stop the Children of Atom from blowing up the area!
We need to stop Confessor Alvarado and the Church of the Children of Atom before they detonate their 20-megaton nuclear device, lest the entire area be vaporized!
Progress: 7h 30m
Rewards: Legendary outfit-Confessor Cromwell's Rags; 2000 Caps; others
Requirements: Level 17; Weapon max power 5+
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Explore the depth of a bottomless Vault.
We've all heard rumors of a bottomless Vault, one that is deeper than any others that have been built, but now it seems we may have actually located it! We need to send a recon party to explore the Vault and unlock its deadly secret.
Progress: 15h 0m
Rewards: Vault-Tech Lunchbox 1; Nuka-Cola Quantum 3; Recipes; others
Requirements: Level 40; Weapon max power 15+
Little Red Radium Hood
Locate and rescue the food delivery girl.
We sent one of our Dwellers to bring food to the old Non-Feral Ghoul known as "Grandmamma," but we haven't heard from her in a while. We need to send a team to investigate!
Progress: 13h 0m
Rewards: Nuka-Cola Quantum 1; rare outfits; 499 Caps; others
Requirements: Level 14; Weapon max power 5+
Wasteland: The musical
Stop a gang of singing Raiders from terrorizing the area.
A duet of singing Raiders has been spreading terror in the Wasteland using high production value musical numbers. We need to ring down the curtain on these musical thugs!
Progress: 7h 0m
Rewards: Nuka-Cola Quantum 2; legendary junk - Giddyup Buttercup; 1000 Caps; others
Requirements: 1 Dweller; Level 20; Weapon max power 6+
Death and Denial
Solve a murder mystery.
Egads! We've just received world that William Peabody III, Esg., has been found murdered in his bedchambers. We must send our brightest detective and his trusty sidekick to solve this gruesome mystery!
Progress: 5h 45m
Rewards: Nuka-Cola Quantum 2; Fragments; others
Requirements: 2 Dwellers; Level 15; Formal Wear
Humans Like Us
Investigate strange aerial lights.
There have been several reports of strange lights hovering over the Wasteland not far from here. The lights were congregating over an old abandoned mine. We need to investigate this before rumors of alien visitors start spreading!
Progress: 14h 0m
Rewards: Legendary weapon - Alien Blaster; Nuka-Cola Quantum 2; Legendary junks; others
Requirements: Level 40; Weapon max power 15+
War of the Nerds
Bring peace to warring groups of science-fiction fans.
We've just received news that a nearby Vault has descended into chaos. It seems fans of pre-war science-fiction novelettes have come to blows over which series is the best. We need to send a team to help pacify the Vault!
Progress: 12h 0m
Rewards: Legendary recipes; Rare outfit - Sturdy Wasteland Gear & Sci-Fi Fan Outfit; others
Requirements: Level 19; Charisma 6
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Learn more about the magical water people are talking about.
people are talking about a new kind of water that has healing properties, makes you stronger and brings good fortune. Adventure! Action! Refreshing Beverages! We can drink to that!
Progress: 3h 30m
Rewards: 2000 Caps; rare junks; others
Requirements: Level 18; Weapon max power 8+
Drama 2: Our cups runneth over... with failure
Visit Vault 315 to gather information on the magical water.
Can it be true? Has someone figured out a way to create water so powerful it can heal any ill, boost any crap, and fix any door? The people at Vault 315 should know more!
Progress: 5h 0m
Rewards: Nuka-Cola Quantum 2; recipes; others
Requirements: Level 20; weapon max power 9+
Drama 3: Half full, half empty
Find more info about the magical water at the old RobCo plant.
Apparently there's more to this story than meets the taste buds. This refreshing miracle beverage isn't so miraculous or refreshing after all, and the folks at the RobCo plant just may know the truth...
Progress: 7h 45m
Rewards: Legendary junks; 2500 Caps; others
Requirements: Level 22; Weapon max power 9+
Drama 4: Water into brine
Talk to the folks at the Vault-Tec offices about the water.
Does the "magical" water really work or is it a total sham? We need to track down this Water Wizard and see if he's the real deal or a snake oil salesman.
Progress: 10h 30m
Rewards: Nuka-Cola Quantum 2; 2750 Caps; others
Requirements: Level 24; Weapon max power 10+
Drama 5: Aqua Nuka-Cola
Clear out the Raider camp for the settler in the Vault-Tec offices.
The only way we can get more information about the Water Wizard is to cleat out this Raider camp. Should be a walk in the park!
Progress: 15h 0m
Rewards: Vault-Tec Lunchbox 1; Nuka-Cola Quantum 2; legendary junks; others
Requirements: Level 26; Weapon max power 11+
Drama 6: Aqua-Schema
Return to the Vault-Tec offices.
We did what the people at the Vault-Tec offices asked. Now it's time for some answers!
Progress: 10h 30m
Rewards: Legendary junks; 3250 Caps; others
Requirements: Level 28; Weapon max power 12+
Drama 7: The Reluctant Shill
Track down the Wizard's assistant.
We're close to tracking down the Wizard! Apparently his assistant abandoned him and is holed up at a Super-Duper Mart. We'll beat the truth out of him if we have to!
Progress: 16h 0m
Rewards: 5000 Caps; others
Requirements: Level 30; Weapon max power 13+
Drama 8: Snake Water
Shut down the Water Wizard's operation.
We've finally pinned down the Wizard of Water. Time to confront him and stop him from selling any more of his glorified tap Water. Maybe we can make some money on the side as well...
Progress: 18h 30m
Rewards: Legendary outfit-Elder Robe; Nuka-Cola Quantum 2; 3500 Caps; others
Requirements: Level 32; Weapon max power 13+
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Retrieve clover samples from an abandoned Vault.
We've received information that Vault 317 contains clover samples from before the Great War. This hardy, nutritious weed, believed to be extinct, could prove an important staple for us. We need to bring back these samples - if there are any left!
Progress: 2h 30m
Rewards: Nuka-Cola Quantum 2; recipes; others
Requirements: Level 20; Weapon max power 9+
Drama 2: Driving The Snakes Out
Defeat a band of Raiders hostile to redheads.
A band of Raiders knows as the Snakes has been targeting Settlers with red hair, calling them "gingers" and claiming they are inferior beings. We need to drive these Snakes out of the neighborhood, for good!
Progress: 8h 45m
Rewards: Nuka-Cola Quantum 2; 3000 Caps; rare junks; others
Requirements: Level 21; Weapon max power 9+
Drama 3: The end of the rainbow
Find the treasure at the end of the rainbow.
We've heard strange rumors of a great treasure found at the end of the rainbow! Our calculations indicate that's near the abandoned talc mines to the West, ruled by a myserious Raider boss called "Shaun the Leper".
Progress: 14h 0m
Rewards: Vault-Tec Lunchbox 1; Nuka-Cola Quantum 2; legendary junks; others
Requirements: Level 22; Weapon max power 9+
Drama 4: It's not easy to being green
Help nearby Settlers deal with a strange epidemic.
Nearby Settlers have become very sick following the annual St. Patrick's Day festivities, with some reported cases of Ghoulification! This might just be, um, "food" poisoning, but we should investigate in case it's an actual epidemic...
Progress: 6h 0m
Rewards: Nuka-Cola Quantum 2; Legendary junk - Chemical Flask; 3300 Caps; others
Requirements: Level 23; Weapon max power 10+; Radiation Suit
Drama 5: The Banshee's keen
Solve the mystery of a haunted building.
We've received reports from nearby Settlers that their building is haunted by a wailing female spirit. That sounds unlikely, but we should investigate in the name of... Science! Don't worry, we'll honor your memory if the angry dead end up eating your souls.
Progress: 9h 30m
Rewards: Legendary pet - Polly; Nuka-Cola Quantum 2; 4050 Caps; others
Requirements: Level 24; Weapon max power 10+
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Meet with War, who invited you to talk.
The Horsemen, War, has invited us to discuss matters of common interest. His messenger told us the Warshippers would try to kill us, but it's worth the risk to find out what he wants! Also, we should be on the lookout for Weekly Exposition reporters, and use the codeword "eagle" after they talk about Nuka-Cola.
Progress: 5h 0m
Rewards: Legendary junk - Military Duct Tape; 1800 Caps; others
Requirements: Level 20; Weapon max power 7+
Drama 2: Crime scene investigation
Search for clues about Death in Vault 672.
Huzzah! We now have a truce with War until the other Horsemen are dealt with! To that end, War claims that the servants of Death attacked Vault 672. So we're off to investigate and look for any clues they may have left behind...
Progress: 7h 45m
Rewards: Nuka-Cola Quantum 1; rare weapon - Laser Rifle; 2000 Caps; others
Requirements: Level 21; Weapon max power 8+
Drama 3: Death Revealed?
Learn the truth about Death from the Overseer of Vault 144!
In Vault 672, we met Dwellers from Vault 144 who are familiar with Death, the mysterious fourth Horseman. As promised, their Overseer contacted us and set up a meeting where she'll tell us what she can! But she doesn't want to reveal the location of her Vault, so we'll be joining her in an abandoned building...
Progress: 10h 30m
Rewards: Vault-Tec Lunchbox 1; Nuka-Cola Quantum 1; Rare outfits- Study Vault Suit; others
Requirements: Level 22; Weapon max power 8+
Drama 4: Give me Liberty and/or Death
Discover the location of Vault 144, home of the Death cultists.
It was a trap! Whoever Death is, he's sleeping... and the Vault 144 Dwellers believe that killing people will wake the Horseman up! We killed need to find their Vault. If we're lucky, the Vault-Tec Archives will have its location...
Progress: 7h 45m
Rewards: Nuka-Cola Quantum 1; Recipes; 2300 Caps; others
Requirements: Level 23; Weapon max 9+
Drama 5: Operation: Sandman
Infiltrate Vault 144 to stop the Dwellers from waking Death.
Despite the best efforts of the Vault 144 Dwellers, we discovered the location of their home and that they only worship Death because "Death" was incorrectly capitalized in their Vault's instruction manual! We must now infiltrate Vault 144 and stop them from working Death...
Progress: 11h 0m
Rewards: Nuka-Cola Quantum 1; Legendary junks; Recipes; others
Requirements: Level 24; Weapon max power 9+; Armored Vault Suit
Drama 6: Release The Raiders!
Get the Warshippers to look for Death's cave.
Death wan't in Vault 144. He's in a cave somewhere, and Vault 144 Dwellers are still out there trying to wake him up with War to give him a status report! And while we're at it, we can keep the Warshippers out of trouble by asking them to find the cave...
Progress: 14h 15m
Rewards: Pet box 1; Nuka-Cola Quantum 1; Fragments; others
Requirements: Level 25; Weapon max power 9+
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Travel to a nearby Vault to find a potential mate.
We've received word that a nearby Vault is holding a Singles Night for Valentine's Day, and they've invited us to participate!
Progress: 3h 0m
Rewards: Nuka-Cola Quantum 1; Theme Recipe Fragment; 400 Caps; others
Requirements: Level 10; Formal Wear; 3 Charisma
Drama 2: This Golden Ring
Retrieve Pre-war Jewelry to make a ring.
Love is in the air, and just like radioactive fallout - once it gets inside you it doesn't get out! All we need now is a ring to pop the big question. We might have some luck finding Pre-War Jewelry in a nearby abandoned building.
Progress: 4h 15m
Rewards: Nuka-Cola Quantum 1; Gold Watch; others
Requirements: Level 11; 3 Perception; Weapon max power 4+
Drama 3: A Labor of Love
Clear out a cave in preparation for a wedding.
The big day is almost upon us. The idea was to have a wedding in a natural setting, but since it's too dangerous outside we'll use a nearby cave instead. We just need to sterilize it.
Progress: 6h 0m
Rewards: Rare weapon - Double-Barrel Sewed-Off Shotgun; 425 Caps; others
Requirements: Level 12; weapon max power 5+
Drama 4: Groom for Doubt
Rescue a missing groom from Raiders.
That was quite the bachelor party last night! Too bad the groom's missing today. Last we saw, he was being carried away by the hired entertainment. We have to bring him back, and quick. Let's avoid a repeat of New Year's Eve...
Progress: 3h 30m
Rewards: Legendary outfit-Tenpenny's Suit; 450 Caps; others
Requirements: Level 13; weapon max power 5+
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Save scientists from the Radroaches they were studying.
A distress call has come in from a nearby science lab studying Radroaches. Thieves stole their Radiation Suits and released all the Radroaches to cover their escape. Now the scientists are in over their heads and asking for help!
Progress: 1h 0m
Rewards: Rare outfit-Advanced Lab Coat; rare junk-Microscope; recipes; others
Requirement: Level 15; weapon max power 5+
Drama 2: Undercover Operations
Infiltrate a military base to stop the Pest attack!
An underground military base is under attack and calling in all their Wasteland patrols. Could it be the Pests again? We need to stop them! But we'll need Military Fatigues to pass as one of the patrols and get into the base...
Progress: 2h 45m
Rewards: Rare weapon; rare junk-Shore; recipe; others
Requirements: Level 15; weapon max power 6+; Military Fatigues
Drama 3: Dogs of War
Talk to Three Dog about the Horsemen of the Apocalypse.
Famine and Pestilence are out there, whoever they are, with followers to spare. War and Death are the other infamous Horsemen of the Apocalypse. Are they terrorizing the Wasteland as well? If anyone knows, it's Three Dog at Galaxy News Radio. Let's go talk to him.
Progress: 4h 30m
Rewards: Nuka-Cola Quantum 3; rare outfit-Advanced Radiation Suit; rare junk-Globe; others
Requirements: Level 17; weapon max power 6+
Drama 4: Springing the trap
Get answers from the Pests lured into your trap.
At Three Dog's advice, we spread the word that a dozen suits of Power Armor were hidden in a particular cave. The Pests took the bait and are currently inside, searching for the suits. It's time to head in there and find out what we can about Pestilence and the Pests!
Progress: 2h 45m
Rewards: Legendary junk-Chemistry Flask; rare weapon-Hardened Hunting Rifle; recipe; others
Requirements: Level 18; weapon max 7+
Drama 5: Beat Reporting
Visit the offices of the Weekly Exposition.
A reporter for the Weekly Exposition newspaper, undercover as a Pest, told us about Pestilence and asked us to relay a message to his editor. He also said there are reporters hidden among the Hungry and the Warshippers, so let's go to the Exposition's offices and find out what they know!
Progress: 5h 0m
Rewards: Pet box 1; recipe; 1300 Caps
Requirements: Level 18; weapon max 7+
Drama 6: Matters to settle
Save a settlement caught between the Pests and the Hungry.
Three Dog reports that the Pests and the Hungry are about to face off right where a settlement stands! We need to stop them and save as many Settlers as possible. Also, we should be on the lookout for Weekly Exposition reporters, and use the codeword "eagle" after they talk about Nuka-Cola.
Progress: 7h 15m
Rewards: Vault-Tech Lunchbox 1; rare outfit-; 4000 Caps; others
Requirements: Level 19; weapon max power 7+
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Deliver a message to a double agent.
We need to send a message to a friend who has infiltrated a gang of Raiders. Your mission is to drop the message at a nearby Super-Duper Mart for him to pick up. Try not to get spotted. Or, you know, killed.
Progress: 2h 45m
Rewards: Nuka-Cola Quantum 2; rare outfit - Raider Armor; others
Requirement: Level 13; Formal Wear; 1 Dweller
Drama 2: The infiltration game
Retrieve stolen documents from Raiders.
Using information from our undercover agent, we've learned that Raiders are holding what could very well be secret weapon blueprints. We need a single Dweller to infiltrate their base and retrieve those documents ASAP.
Progress: 4h 30m
Rewards: Rare weapon-Assault Rifle; Rare Weapon/Outfit Recipe; others
Requirements: Level 18; Raider Armor; 1 Dweller
Drama 3: Secret Weapon Test
Test the weapon built from recovered blueprints.
Among the documents retrieved from the Raider base were plans for a new weapon. Our engineers have built it, but now we need to test the weapon out in the field to see how well it performs. Make sure no one sees you and lives to tell about it.
Progress: 8h 0m
Rewards: Nuka-Cola Quantum 1; rare outfits; rare junks; others
Requirements: Level 24; Junk Jet; 1 Dweller
Drama 4: Sabotage!
Counter a plot to poison the Vault's water supply.
We found some worrying info in the documents retrieved from the Raider base. It appears they made camp in a nearby uranium mine to poison our water supply. We need to send someone to stop this... discreetly, of course.
Progress: 50m
Rewards: Vault-Tech Lunchbox 1; rare weapons; 1000 Caps; others
Requirements: Level 31; Radiation Suit; 1 Dweller
Drama 5: Dart of Harkness
Meet with security chief Harkness.
We've received a transmission from Harkness, River City's chief of security, about important information he wants to give us in person. Put on your best clothes and meet him at the abandoned Super-Duper Mart north of the Vault.
Progress: 9h 30m
Rewards: Recipe; 1750 Caps; others
Requirements: Level 39; Formal Wear; 1 Dweller
Drama 6: Extreme Prejudice
Take out a hostile Vault Overseer.
The information we got from Harkness is troubling: it reveals a rival Vault Overseer is behind all of the recent attacks against us. We need to send a single assassin to infiltrate the Vault and take out its leader... with extreme prejudice.
Progress: 16h 0m
Rewards: Pet box 1; Nuka-Cola Quantum 2; 1800 Caps
Requirements: Level 48; Vault Suit; 1 Dweller
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Track down and kill a teddy bear-stealing monsters!
One of the Vault youngsters was playing outside when a terrifying monster stole their teddy bear. Now they refuse to sleep, claiming the monster comes back every night to hide under their bed! We've got to track the beast down to end the kid's fears - permanently.
Progress: 20h 0m
Rewards: Rare weapon-Pickaxe; rare outfits; rare junk- teddy bear
Requirements: Level 25; weapon max power 10+
Dog shelter
Rescue Fido from the ghouls.
Someone let Fido out without a leash. Guess you'll need to get him back.
Progress: 20h 0m
Rewards: Pet-Black Lab; rare weapons; others
Requirements: Level 20+; weapon max power 8+
The cat burglar
Solve the mystery of an elusive thief.
A cat burglar has been hitting Vault after Vault, taking pets away from their owners. Stop them before they steal another cat!
Progress: 9h 0m
Rewards: Pet-Turkish Van; 400 Caps; others
Requirements: Level 11; weapon max power 4+
Collector's Edition
Retrieve a brand-new Mr. Handy from Raiders.
We've heard that local Raiders have found a brand-new Mr. Handy, still in his original box, in an abandoned industrial building. We should try to get our hands on this collector's item before those Raiders ruin it.
Progress: 7h 30m
Rewards: Mr. Handy box 1; recipe; 600 Caps; others
Requirements: Level 25; weapon max power 9+
The De-buggers
Help Vault 505 deal with its bug problem.
We've received a call for help from Vault 505. They've been working on a special project that would allow Dwellers to play games on their Pip-Boys. Imagine that! Unfortunately, they've also been overrun with Radroaches. We have to help them!
Progress: 3h 0m
Rewards: Rare outfit-Advanced Lab Coat; rare junks; others
Requirements: Level 9; weapon max power 3+; 3 Perception
Divide And Conquer
Defeat the Euler's Angels.
There's a new Raider gang, Euler's Angels, terrorizing the Wasteland's perimeter! Without going on a tangent, we need to send out smartest Dwellers to reduce the threat these radicals pose, and solve this acute situation.
Progress: 3h 14m
Rewards: Nuka-Cola Quantum 1; legendary junks; Fragment; others
Requirements: Level 20; 4 Intelligence
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